I recently gave a talk at The Better Software Conference in Sweden titled "Programming Vehicles in Games", the video will be available very soon on YouTube! |
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Currently working on a new 3D car game engine, researching implementing a few new things from scratch including 3D graphics, 3D rigid body physics, vehicle simulation and tire model and vehicle audio synthesis. |
Games on Steam:
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A little jam project written over a week late 2024, a physics puzzle game made with Box2D v3.0. |
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My first serious and finished game, made through researching vehicle programming and writing an OpenGL renderer, it's a 2D fast paced racing game made over the span of 5 months early 2020.
Devlog: Read on how the game was made here. |
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A small handmade image viewer written in C/C++, trying to solve the Windows Photo Viewer problem, adding a few features I felt were long missing from many photo viewers.
The application is also a research project implementing a full-fledged immediate mode UI engine, and developing a Direct3D 11 renderer. Source code and binaries |
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A lightweight immediate-mode render API for 2D graphics, written in C and OpenGL, this engine was used in making my car game AV-Racer. Source code |
Music I made:
Original composition for a first game never finished, I spent some time however working on art and music for it and that was fun. Here is a 5 track album of background and soundtrack, in the end they proved useful as I used a song here in my jam game Rebound Express.
Astrobion |
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City of EmbersOriginal composition and lyrics, with recorded guitars, vocals, and bass. Read the lyrics here. |
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Sulla the GreatOriginal composition and lyrics, with recorded guitars, vocals, and bass. Drumtrack composed on Garageband. Read the lyrics here. |