Tools · Games · Engines

Projects

Things I built, mostly from scratch: desktop tools, games, renderers and small libraries.

Products

Blick

2026

A native video editor for Windows and macOS, built from scratch.

A new non-linear video editor that I build with the team at Dihedron. Instant scrubbing, rendering while you edit, keyframes and curves right in the timeline. Written in Odin, with our own UI framework and our own D3D11, Metal and Vulkan renderers.

Zeiger

2026

An ergonomic, fast, no-nonsense image viewer.

A free image viewer for Windows and macOS from Dihedron. Pixel grid and nearest-neighbour zoom, camera RAW, GIF, APNG and WebP scrubbing, quick edits, and a folder order that follows Explorer, Finder and FilePilot.

Talks

Games

AV-Racer

2022

A fast, top-down, retro arcade racer.

My first serious, finished game: vehicle physics research and a handwritten OpenGL renderer, built over five months in 2020 and released on Steam in 2022.

Open source

CactusViewer

2022

A small handmade image viewer for Windows.

Written in C/C++ to solve the Windows Photo Viewer problem. Also a research project for an immediate-mode UI engine and a Direct3D 11 renderer.

SimplyRend

2022

A lightweight immediate-mode 2D render API in C and OpenGL. AV-Racer runs on it.

Research

3D vehicle engine

2025

A 3D car game engine, from scratch.

Research into 3D graphics, rigid body physics, vehicle simulation with a tire model, and vehicle audio synthesis.